Valve obviously spent a lot of time researching to see what the other first person shooter games have done in the past. They apparently took note that almost every single game in this genre is set up the exact same way -- go from level to level, pick up the weapons and power-ups strewn about and kill lots of mindless enemies. They decided to break this trend and in Half-Life, this fact is evident.
Half Life 1 is a Science Fiction First-Person Shooter video game that was developed by Valve Studios and published by Studios. This installment is 100% working and free from virus, this website always provide working games, so you can easily get it Today.
Instead of traversing from level to level, the game itself consists of one large, interactive setting. You start in the research laboratory and continue to progress through and out of the facility, reach the outside and even visit alien worlds. It is all done seamlessly and without any level progression at all (each portion is broken into segments that flow into one another). Because of this, Half-Life feels immense (in a good way) and you'll become immersed in the world from start to finish.
To protect a sense of realistic integrity, the weapons aren't just 'laying around' like in other games. Instead, you'll have to be observant as the weapons are in more realistic places. For instance, you'll get a pistol from a dead security guard and you'll find an experimental weapon in a research laboratory or a dead critter. You can find ammo hidden within closets or lockers or even on dead soldiers. And instead of picking up health packets, you can head over to a bathroom or a construction area to find a health and armor recharger.
Another thing that is very predominant is a sense of story and overall gameplay and flow. The storyline seems simple and cliched (you're a guy trying to escape with his life intact) but the way it is told can only be described as impressive. Everything in Half-Life happens for a reason and that reason will be presented to you once you progress through the game (via scripted sequences).
As you proceed, you begin to uncover more of what really caused the sheer chaos that ensued after you ran tests on the specimen -- the result is bone chilling. Throughout the game, you'll have to interact with other scientists, which brings me to another point: the AI.
The AI in this game is amazing. Scientists act like real people and will help you if you help them. They respond to danger by running away and finding a safe place to hide. The enemies are the same way. If you hurt them, they'll run and find help or they'll set up traps and ambushes for you. This is very impressive if not only for the immersion factor. The monsters themselves are exceptionally terrifying and they'll make you jump out of your seat often. Does the word face-hugger mean anything to you? There are also marines, possessed soldiers and scientists as well as bug-like creatures.
It isn't everyday that you come across a game that totally revolutionizes an entire genre, but Half-Life has done just that. With its impressive and intricate world and texture design, downright scary monsters, settings and music, unsurpassed artificial intelligence and realism, this is a game that every PC owner should have. Half-Life is the real deal and the structure and design will be copied for years to come.
Graphics: Outstanding is the only word to describe the visuals. The textures are beautiful and capture the whole environment successfully. The ambient lighting effects really add to the scare factor and look great. Equally impressive are the character and monster designs. The humans are very realistic looking and the critters are downright ugly (in a good way) and freaky.
Sound: This game has one of the best soundtracks I've ever heard in a game. It's really ambient and dark and uses lots of creepy transform effects that really fit the mood of the game. The sound effects are equally great except for some of the speech. For some reason, dialog is a bit scratchy but in no way does it detract from the setting.
Enjoyment: Half-Life is easily the best first-person shooter to date (circa 1998). The environment is fantastic, it's scary, it's creepy and you really become immersed in its world. The game is also incredibly fun because of the excellent AI, fantastic weapons and monsters and a fabulous storyline.
Replay Value: Playing through the single-player game again is just as fun and challenging as the first time through. There's also some pretty good online support for Half-Life and with the right mods and a few patches, this game will be a dominating multi-player game for years to come.
People who downloaded Half-Life have also downloaded:
Half-Life 2, Half-Life 2: Episode One, Half-Life: Decay, Halo: Combat Evolved, Half-Life: Blue Shift, Half-Life: Opposing Force, DOOM³, Quake
Half-Life 2, Half-Life 2: Episode One, Half-Life: Decay, Halo: Combat Evolved, Half-Life: Blue Shift, Half-Life: Opposing Force, DOOM³, Quake
Platforms: | PC, Mac, Linux |
Publisher: | Sierra Entertainment |
Developer: | Gearbox Software |
Genres: | 3D Shooter / First Person Shooter |
Release Date: | November 1, 1999 |
Game Modes: | Singleplayer / Multiplayer |
Not as creative as its source material, but a great add-on nonetheless.
Opposing Force lets you to experiencing the Half-Life story through the perspective of one of the grunts sent in to contain the alien invasion at Black Mesa, the ultra-secret research facility from the original game. You wear the boots of former U.S. Marine Adrian Shephard, now transferred to a special detachment known as the Hazardous Environment Combat Unit (HECU), and find yourself en-route to an undisclosed location via Osprey transport choppers when things suddenly go to hell. The opening segment is every bit as creepy as that of Half-Life.
Opposing Force flows naturally alongside the main storyline, allowing you to catch subtle glimpses of events and locations from the first game. Even though you’ll revisit a few places from the original, it doesn’t feel in the least like recycled material, but rather gives off eerie feelings of deja-vu. It really does feel like you’re venturing into new undiscovered parts of Black Mesa during the alien invasion. And if you remember the original game, you’ll know that the marines are hopelessly outmanned and outgunned.
This luckless marine got his head crabbed.
Not ten minutes into the game and the now-infamous order is received via radio: “Forget about Freeman.” The alien threat is too much, and all marines are ordered to pull out. But in a brilliant scripted scene, Shephard just misses the last chopper heading out, and suddenly the player’s M.O. is simply survival. In addition to most of the aliens we’re familiar with, Opposing Force introduces about ten new enemies. The lumbering insect-like Voltigore is one of them, meant to be an obvious fill-in for the Garg. Others are a lot faster, and one breed uses organic weapons which you can use yourself.
Several conventional and alien weapons have been included – the usable Barnacle (which also works as a makeshift grappling hook) is creatively implemented. A greater portion is made up of real-life military hardware such as heavy machineguns, sniper rifles, army knives and whatnot, all of which logically fit into the scenario. And in the end it does make more sense for the military guy to handle the rocket launcher, and not the egg-head scientist in a power suit.
Besides the new levels, monsters and various weapons, this expansion pack’s final notable attraction is the new squad AI. You’ll often find stranded soldiers here and there who can be ordered to follow and provide assistance, be it a Medic restoring some of your hitpoints, an Engineer for cutting through obstacles or a Heavy Machinegunner to just mow down enemies mercilessly. At best they offer alternate targets for the aliens (and the new Black Ops grunts), but fighting alongside them is actually good fun, even if the team-based aspect is used only in short spurts (you’ll chance upon a few survivors here and there, fight as a team for awhile, encounter a difficult obstacle and will have to leave them behind).
On a few cool occasions they work as a puzzle element. One example is when you find a medic hanging around a locked door, urging you to find a way to open it. You enter a nearby warehouse, clear it and find a wounded engineer whom you have to heal using the medic. Then you lead the engineer to the locked door so he can force it open. Simple little puzzles like this go a step beyond the expected switch-pulling and button mashing obstacles, of which there are plenty as well. But overall you have a stronger emphasis on clever puzzles than you had with the original.
Bad endings have been the downfall of a hundred good games, and unfortunately the same can be said here to some extent. The showdown with the final boss creature is little more than a disappointing exercise in puzzle-solving, highlighting a general fault with the expansion – while Gearbox did create good action and a few clever puzzles, it could never rise to the same level of awe-inspiring suspense encountered in the original. While such conundrums serve a great purpose in the middle of the game, an action title should have bookends of fiery missile-launching death.
But taken together, Opposing Force is a great continuation of Half-Life. It’s an enjoyable trip that’s just a bit short of the creative juices that its source material enjoyed, but one that provides enough action to warrant your time.
System Requirements: Pentium 133 Mhz, 24 MB RAM, 200 MB HDD, Win95/98
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